Project 10 assembly line

The experiential catalogue Let’s call this a sketch pad, a rough diagram, a list, a mental assemblage of elements, an aid to unconscious conjecture about the story I’ve told in this unit and that teeters on the edge of the 3.3 cliffhanger. Fasten your seatbelts. I’ve used digitally altered photography as reference material for paintings Written ‘tombstone’ material (no more than 75 words as per tradition) for finished work I have animated worm dads, scared cats, and novice spiders on their first dangle thread in Procreate and put them in a wild space I have augmented many paintings with digital … Continue reading Project 10 assembly line

AR in VR – a talk about using Artivive’s Augmented Reality app in Second Life

Following an invitation to exhibit at Xaraz gallery in Second Life (SL), I was invited to speak at another, the Grove Country Club, about my work, with an emphasis on the application of augmented reality (AR). Artivive relies on static … Continue reading AR in VR – a talk about using Artivive’s Augmented Reality app in Second Life

Legacy 3.2 Part Three: collaboration, audience, and social media

For this project, I would approach a service for adults with intellectual disabilities that I know from my previous job and from which I recruited participants to an NIHR Invention for Innovation funded research project involving the virtual world platform, … Continue reading Legacy 3.2 Part Three: collaboration, audience, and social media