On the brink of 3.3 – final unit of the degree

I began this expedition in 2018 as a way of squaring my art circle which had begun in 1967 and died an ignominious death in 1968 due to massive cultural dislocation. Yorkshire was barely out of the 1950s while Brighton was spaced out and dropped out and jangling through its hippie flower-power summer of luuuurve phase. We had more hair than skirt length, everyone slept on other people’s floors, nothing had a lock on it, and meals seemed to come from nowhere. Not surprisingly, my brain fell over and refused to function so I went back to Yorkshire, straightened myself … Continue reading On the brink of 3.3 – final unit of the degree

Brief for Project 10, the final unit of 3.2

Completing Project 10. I’ve been encouraged to trust my instincts as to direction and I’ve experienced this as very supportive, given my more evolutionary than planned way of working. The meaning of ‘project plan’ only became clear at a recent … Continue reading Brief for Project 10, the final unit of 3.2

Nomad: arrival

Project 10 A nomad (or rogue) is a wandering planet; a cosmic entity that was probably once in orbit around a star somewhere in the universe but was somehow dislodged and nudged out into space where it drifts, lifeless, and without direction until it nudges up against something else, if it ever does. This painting imagines one of these lost planets arriving here. Using the same foreground shapes and palette, I’ve reduced the chaos of the scenes that follow in the series although they were painted and posted earlier. Call it a glitch in the time-space continuum. The media include … Continue reading Nomad: arrival

AR in VR – a talk about using Artivive’s Augmented Reality app in Second Life

Following an invitation to exhibit at Xaraz gallery in Second Life (SL), I was invited to speak at another, the Grove Country Club, about my work, with an emphasis on the application of augmented reality (AR). Artivive relies on static … Continue reading AR in VR – a talk about using Artivive’s Augmented Reality app in Second Life