Nomad: arrival

Project 10 A nomad (or rogue) is a wandering planet; a cosmic entity that was probably once in orbit around a star somewhere in the universe but was somehow dislodged and nudged out into space where it drifts, lifeless, and without direction until it nudges up against something else, if it ever does. This painting imagines one of these lost planets arriving here. Using the same foreground shapes and palette, I’ve reduced the chaos of the scenes that follow in the series although they were painted and posted earlier. Call it a glitch in the time-space continuum. The media include … Continue reading Nomad: arrival

Nomad: deconstruction (*and why we need space travel)

NEO ELE NEO – Near Earth Object. ELE – Extinction Level Event. I know; cheery. There are some 30,000 near-earth objects (Royal Museums, Greenwich https://www.rmg.co.uk/stories/topics/near-earth-objects-neos-near-misses#). The last one to hit us was also an ELE and wiped out the dinosaurs. … Continue reading Nomad: deconstruction (*and why we need space travel)

Project 10 assembly line

The experiential catalogue Let’s call this a sketch pad, a rough diagram, a list, a mental assemblage of elements, an aid to unconscious conjecture about the story I’ve told in this unit and that teeters on the edge of the 3.3 cliffhanger. Fasten your seatbelts. I’ve used digitally altered photography as reference material for paintings Written ‘tombstone’ material (no more than 75 words as per tradition) for finished work I have animated worm dads, scared cats, and novice spiders on their first dangle thread in Procreate and put them in a wild space I have augmented many paintings with digital … Continue reading Project 10 assembly line

Post tutorial final project thinking

As always, an energetic and diverse range of discussion topics going everywhere from painting media through comparison of transitions in art and music, to political statements about the impact of the lack of a mobile signal in a village. We established that, whatever I do, I’m telling a story and that, for now, the final scene in this particular chapter (3.2) is yet to be written. We talked elsewhere about transitions in videos, the way they can glitch or blend or fade from one sequence into the next, and this seemed an appropriate metaphor for Project 10 which is the … Continue reading Post tutorial final project thinking